COMMANDER · DECK
Teferi 2o
Bracket 4 · Optimized2016-05-01
ONLY 99 CARDSNO COMMANDER
DECK $
$867.88
MYTHIC
7
RARE
35
UNCOMMON
22
COMMON
36
POTENTIAL COMMANDERS4 OPTIONS
Creature
4 cardsMAIN99 CARDS
Creature
17 cardsEnchantment
4 cardsArtifact
12 cardsSorcery
5 cardsInstant
26 cardsLand
7 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·45 CARDS·$684.50
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Creature
9 cardsEnchantment
3 cardsArtifact
11 cardsSorcery
4 cardsInstant
13 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- 1 mass land denial card — only Bracket 4 allows it
- Mind Over Matter + Arcanis the Omnipotent: early two-card combo, with no mana to spend
- Palinchron + Deadeye Navigator: early arguably two-card combo, with no mana to spend
- Teferi, Mage of Zhalfir + Knowledge Pool: locks the table
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 5
- Mind Over Matter + Arcanis the Omnipotent — Bracket 4, early two-card combo, with no mana to spend
- Palinchron + Deadeye Navigator — Bracket 3, early arguably two-card combo, with no mana to spend
- Teferi, Mage of Zhalfir + Knowledge Pool — Bracket 3, locks the table
- Mind Over Matter + Azami, Lady of Scrolls — Bracket 3, early two-card combo, with no mana to spend
- Mindslaver + Academy Ruins — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land35
Nonbasic6
Basic29
Island29
Instant26
Creature17
Wizard11
Human8
Dragon1
Drake1
Faerie1
Illusion1
Kraken1
Sphinx1
Spirit1
Thalakos1
Party11
Artifact14
Dragon1
Sorcery5
Enchantment4
Aura1
Legends6
Historic19
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 3 · early two-card combo, with no mana to spendInfinite draw triggersInfinite lootingInfinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite self-discard triggersInfinite lootingNear-infinite card drawNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
Bracket 3 · locks the tableLockExile all spells opponents cast from their hands
Infinite LTBInfinite ETBInfinite storm countInfinite mana lands you control can produceInfinite magecraft triggersInfinite untap of lands you control
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control