COMMANDER · DECK
twiddle twats
COMMAND1 CARD
Creature
1 cardMAIN101 CARDS
Creature
26 cardsEnchantment
3 cardsArtifact
13 cardsSorcery
11 cardsInstant
12 cardsLand
28 cardsMONEY CARDS·19 CARDS·$70.42
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Creature
5 cardsEnchantment
3 cardsArtifact
1 cardSorcery
1 cardInstant
3 cardsLand
6 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic25
Basic11
Forest6
Gate3
Island3
Swamp2
Desert1
Creature27
Human11
Wizard7
Shaman3
Dryad2
Elemental2
Merfolk2
Rogue2
Snake2
Beast1
Cleric1
Dog1
Elf1
God1
Horror1
Imp1
Noble1
Scarecrow1
Sphinx1
Spirit1
Turtle1
Vehicle1
Warlock1
Outlaws3
Party10
Artifact15
Vehicle12
Equipment1
God1
Scarecrow1
Instant15
Sorcery11
Enchantment4
Aura2
Human1
Wizard1
Legends5
Historic19
LAND PROBABILITY
36 LANDS · 101 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.1%
TURN 542.2%
TURN 664.8%
TURN 780.7%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS2 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Infinite mana creatures you control can produce
- Infinite untap of creatures you control
Bracket 3
locks the table
- Exile all creatures opponents control
- Exile any creature that enters under an opponents control
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
45 cards not in the pool
NOT IN THE POOL · 45
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