COMMANDER · DECK
marcheesie
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
30 cardsEnchantment
5 cardsArtifact
9 cardsSorcery
10 cardsInstant
8 cardsLand
21 cardsMONEY CARDS·22 CARDS·$53.06
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Creature
8 cardsEnchantment
3 cardsArtifact
4 cardsSorcery
3 cardsInstant
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic18
Basic19
Mountain9
Swamp8
Gate3
Island2
Creature31
Human8
Vampire7
Wizard5
Avatar2
Pirate2
Warrior2
Aetherborn1
Beast1
Construct1
Demon1
Devil1
Dragon1
Elemental1
Elk1
Golem1
Horror1
Manticore1
Merfolk1
Noble1
Shaman1
Spirit1
Sponge1
Warlock1
Wolf1
Zombie1
Outlaws3
Party7
Artifact12
Construct1
Elk1
Equipment1
Golem1
Sorcery10
Instant8
Enchantment5
Aura1
Legends6
Historic18
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
34 cards not in the pool
NOT IN THE POOL · 34
Comments · 0
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