COMMANDER · DECK
Enchant the world
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
15 cardsEnchantment
40 cardsArtifact
6 cardsInstant
4 cardsLand
24 cardsMONEY CARDS·27 CARDS·$81.24
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Creature
5 cardsEnchantment
17 cardsArtifact
2 cardsInstant
1 cardLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment49
Aura19
Human2
Nymph2
Cleric1
Demigod1
Horror1
Saga1
Sheep1
Soldier1
Spirit1
Zombie1
Land34
Nonbasic21
Basic13
Island5
Plains5
Swamp5
Creature16
Human3
Cat2
Cleric2
Nymph2
Soldier2
Archon1
Construct1
Demigod1
Horror1
Incarnation1
Phyrexian1
Shapeshifter1
Sheep1
Spirit1
Wizard1
Zombie1
Party3
Artifact13
Construct1
Phyrexian1
Shapeshifter1
Instant4
Legends2
Historic16
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS2 COMBOS
Bracket 3
locks the table
- You can't lose the game due to having 0 or less life
- Lock
Bracket 3
locks the table
- Lock
- Prevent all damage that would be dealt to you
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
41 cards not in the pool
NOT IN THE POOL · 41
Comments · 0
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