COMMANDER · DECK
Enchantment Deck 010225
Bracket 4 · Optimized@withbanding
DECK $
$243.33
MYTHIC
4
RARE
38
UNCOMMON
20
COMMON
37
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
12 cardsEnchantment
41 cardsArtifact
5 cardsSorcery
4 cardsInstant
1 cardsLand
11 cardsMONEY CARDS·32 CARDS·$173.89
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Creature
7 cardsEnchantment
15 cardsArtifact
4 cardsSorcery
3 cardsInstant
1 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Enchanted Evening + Aura Thief: mass land denial
- Archetype of Imagination + Magus of the Moat: locks the table
- Energy Field + Rest in Peace: locks the table
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Enchanted Evening + Aura Thief — Bracket 4, mass land denial
- Archetype of Imagination + Magus of the Moat — Bracket 3, locks the table
- Energy Field + Rest in Peace — Bracket 3, locks the table
- Island Sanctuary + Archetype of Imagination — Bracket 3, locks the table
- Web of Inertia + Rest in Peace — Bracket 3, locks the table
- Solemnity + Phyrexian Unlife — Bracket 3, early two-card combo, with no mana to spend
- Ondu Spiritdancer + Enchanted Evening — Bracket 3, two-card combo, for six mana or less
CURVE
COLOR
TYPES
Enchantment45
Aura16
Human2
Nymph1
Soldier1
Wizard1
Land36
Nonbasic8
Basic28
Plains14
Island10
Swamp4
Creature13
Human7
Wizard3
Cleric2
Archon1
Druid1
Elf1
Faerie1
Giant1
Illusion1
Kor1
Nymph1
Scout1
Soldier1
Warlock1
Outlaws1
Party5
Artifact5
Equipment1
Sorcery4
Instant1
Legends4
Historic7
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · two-card combo, for six mana or lessInfinite creature tokensInfinite ETB
Bracket 4 · mass land denialGain control of all permanentsMass Land Denial
Bracket 3 · locks the tablePrevent all damage that would be dealt to you by sources you don't controlLock
Bracket 3 · locks the tableOpponents can't attackLock
Bracket 3 · locks the tableYou can't be attackedLock
Bracket 3 · locks the tableMost creatures can't attack youYou do not draw cards during your draw stepsLock
Bracket 3 · early two-card combo, with no mana to spendYou can't lose the game due to having 0 or less lifeLock