MetaMox
COMMANDER · DECK

Phenax (mill)

Bracket 4 · Optimized
@StickyJester1
Phenax, God of Deception
ILLEGAL: 1 CARD
DECK $
$772.65
MYTHIC
12
RARE
42
UNCOMMON
16
COMMON
30
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

23 cards

Enchantment

7 cards

Artifact

9 cards

Sorcery

10 cards

Instant

13 cards

Land

16 cards
MONEY CARDS·58 CARDS·$608.42
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Planeswalker

2 cards

Creature

13 cards

Enchantment

7 cards

Artifact

7 cards

Sorcery

10 cards

Instant

9 cards

Land

10 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 6 game changers — Bracket 3 allows 3
  • Phenax, God of Deception + Eater of the Dead: early two-card combo, with no mana to spend
  • Phenax, God of Deception + Consuming Aberration + Fleet Swallower: early two-card combo, with no mana to spend
  • Phenax, God of Deception + Consuming Aberration + Terisian Mindbreaker: early two-card combo, with no mana to spend
  • and 9 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 12
CURVE
00811622037410536+
COLOR
U: 60 pipsB: 31 pipsC: 110 pips
TYPES
Land35
Nonbasic14
Basic21
Swamp14
Island13
Creature24
Horror5
Crab3
Human3
God2
Leviathan2
Nightmare2
Adventure1
Advisor1
Demon1
Fish1
Homarid1
Illusion1
Juggernaut1
Knight1
Mercenary1
Plant1
Rogue1
Shapeshifter1
Spirit1
Vampire1
Warlock1
Wizard1
Zombie1
Outlaws3
Party2
Instant13
Trap1
Sorcery11
Adventure1
Nightmare1
Artifact10
Equipment2
Juggernaut1
Enchantment10
God1
Horror1
Nightmare1
Planeswalker2
Ashiok1
Jace1
Legends12
Historic22
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Each opponent loses the gameNear-infinite lifelossNear-infinite mill
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite mill
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponentNear-infinite self-mill
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendNear-infinite millNear-infinite self-mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 3 · two-card combo, for six mana or lessInfinite mill
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite self-mill
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite mill
Group
Color
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