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COMMANDER · DECK

Bladewing The Dragon Reanimator

Bracket 4 · Optimized
2016-03-27
119 CARDS (LIMIT 100)NO COMMANDER
DECK $
$647.78
MYTHIC
18
RARE
56
UNCOMMON
21
COMMON
25
MAIN119 CARDS

Planeswalker

2 cards

Creature

23 cards

Enchantment

10 cards

Artifact

14 cards

Sorcery

31 cards
NAMECOSTPRICE

Instant

5 cards

Land

23 cards
SIDEBOARD1 CARD

Creature

1 cards
MONEY CARDS·54 CARDS·$500.50
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Planeswalker

1 cards
NAMECOSTPRICE

Creature

11 cards

Enchantment

7 cards

Artifact

7 cards

Sorcery

18 cards

Instant

3 cards

Land

7 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 1 mass land denial card — only Bracket 4 allows it
  • 4 extra-turn cards — chaining turns is Bracket 4
  • Hellkite Tyrant + Mycosynth Lattice + Blade of Selves: mass land denial
  • Mycosynth Lattice + Vandalblast: mass land denial
  • 3 game changers — Brackets 1 and 2 allow none
  • Mycosynth Lattice + Hellkite Tyrant: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
MASS LAND DENIAL · 1
NAMECOSTTYPEPRICE
COMBOS · 4
CURVE
0071122153174135216+
COLOR
B: 52.5 pipsR: 59.5 pipsC: 237 pips
TYPES
Land34
Nonbasic21
Basic13
Swamp10
Mountain8
Sorcery31
Creature23
Dragon16
Spirit2
Dwarf1
Golem1
Human1
Incarnation1
Ogre1
Phyrexian1
Praetor1
Shaman1
Thopter1
Warrior1
Zombie1
Party1
Artifact17
Dragon1
Equipment1
Golem1
Thopter1
Enchantment10
Aura1
Instant5
Planeswalker2
Sarkhan2
Legends8
Historic25
LAND PROBABILITY
34 LANDS · 119 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 426.8%
TURN 557.5%
TURN 679.1%
TURN 790.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · mass land denialGain control of all permanentsWin the game at the beginning of your next upkeepMass Land Denial
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 4 · mass land denialDestroy all permanents opponents controlMass Land Denial
Bracket 3 · early arguably two-card combo, with no mana to spendGain control of all permanents an opponent controls during each of your turnsLockWin the game at the beginning of your next upkeep
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