COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
8 cardsCreature
22 cardsEnchantment
2 cardsArtifact
18 cardsSorcery
9 cardsInstant
7 cardsLand
21 cardsMONEY CARDS·49 CARDS·$521.11
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Planeswalker
5 cardsCreature
10 cardsEnchantment
1 cardsArtifact
15 cardsSorcery
6 cardsInstant
5 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Karn, the Great Creator + Mycosynth Lattice: mass land denial
- Mycosynth Lattice + Vandalblast: mass land denial
- 3 game changers — Brackets 1 and 2 allow none
- Mycosynth Lattice + Hellkite Tyrant: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Karn, the Great Creator + Mycosynth Lattice — Bracket 4, mass land denial
- Mycosynth Lattice + Vandalblast — Bracket 4, mass land denial
- Mycosynth Lattice + Hellkite Tyrant — Bracket 3, early arguably two-card combo, with no mana to spend
- Teferi, Temporal Archmage + The Chain Veil — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Artifact37
Construct4
Phyrexian4
Equipment3
Bird2
Golem2
Vedalken2
Artificer1
Horror1
Leviathan1
Myr1
Shapeshifter1
Sphinx1
Vehicle1
Wizard1
Wurm1
Land33
Nonbasic19
Basic14
Island8
Mountain8
Gate1
Creature23
Artificer6
Construct4
Phyrexian4
Human3
Vedalken3
Bird2
Dragon2
Golem2
Goblin1
Horror1
Leviathan1
Myr1
Shapeshifter1
Sphinx1
Wizard1
Wurm1
Party1
Sorcery9
Planeswalker8
Saheeli2
Tezzeret2
Daretti1
Karn1
Teferi1
Ugin1
Instant7
Enchantment2
Aura1
Legends16
Historic48
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · mass land denialActivated abilities of permanents your opponents control can't be activatedActivated abilities can't be activatedLockMass Land Denial
Bracket 4 · mass land denialDestroy all permanents opponents controlMass Land Denial
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite colored manaInfinite colorless manaInfinite planeswalker activations
Bracket 3 · early arguably two-card combo, with no mana to spendGain control of all permanents an opponent controls during each of your turnsLockWin the game at the beginning of your next upkeep