MetaMox
COMMANDER · DECK

The G Man

Bracket 4 · Optimized
2016-03-24
112 CARDS (LIMIT 100)NO COMMANDER
DECK $
$871.39
MYTHIC
14
RARE
37
UNCOMMON
27
COMMON
35
POTENTIAL COMMANDERS1 OPTION

Creature

1 card
MAIN112 CARDS

Creature

29 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

4 cards

Sorcery

21 cards

Instant

13 cards

Land

32 cards
SIDEBOARD1 CARD

Creature

1 card
MONEY CARDS·52 CARDS·$680.78
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Creature

11 cards

Enchantment

6 cards

Artifact

4 cards

Sorcery

9 cards

Instant

6 cards

Land

16 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
  • Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam: locks the table
  • Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking: locks the table
  • and 3 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
CEDH
Not cEDH
  • 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 50 cards not in the pool
NOT IN THE POOL · 50
NAMECOSTTYPEPRICE
CURVE
101611121931047596+
COLOR
B: 32 pipsG: 67 pipsC: 136 pips
TYPES
Land39
Nonbasic31
Basic8
Forest5
Swamp3
Demon1
Creature29
Human7
Druid5
Shaman4
Beast2
Centaur2
Demon2
Eldrazi2
Elf2
Horror2
Wizard2
Elemental1
Elephant1
Frog1
Imp1
Incarnation1
Insect1
Lhurgoyf1
Monk1
Plant1
Skeleton1
Snake1
Treefolk1
Troll1
Zombie1
Party2
Sorcery21
Instant13
Enchantment8
Aura1
Centaur1
Artifact5
Legends6
Historic11
LAND PROBABILITY
38 LANDS · 112 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.2%
TURN 545.8%
TURN 668.4%
TURN 783.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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