COMMANDER · DECK
The G Man
Bracket 4 · Optimized2016-03-24
112 CARDS (LIMIT 100)NO COMMANDER
DECK $
$871.39
MYTHIC
14
RARE
37
UNCOMMON
27
COMMON
35
MAIN112 CARDS
Creature
29 cardsEnchantment
7 cardsArtifact
4 cardsSorcery
21 cardsInstant
13 cardsLand
32 cardsSIDEBOARD1 CARD
Creature
1 cardMONEY CARDS·52 CARDS·$680.78
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Creature
11 cardsEnchantment
6 cardsArtifact
4 cardsSorcery
9 cardsInstant
6 cardsLand
16 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
- Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam: locks the table
- Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking: locks the table
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Glacial Chasm + Zuran Orb + Crucible of Worlds — Bracket 3, locks the table
- Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Oracle of Mul Daya — Bracket 3, locks the table
- The Gitrog Monster + Dakmor Salvage — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 50 cards not in the pool
BANNED · 2
NOT IN THE POOL · 50
CURVE
COLOR
TYPES
Land39
Nonbasic31
Basic8
Forest5
Swamp3
Demon1
Creature29
Human7
Druid5
Shaman4
Beast2
Centaur2
Demon2
Eldrazi2
Elf2
Horror2
Wizard2
Elemental1
Elephant1
Frog1
Imp1
Incarnation1
Insect1
Lhurgoyf1
Monk1
Plant1
Skeleton1
Snake1
Treefolk1
Troll1
Zombie1
Party2
Sorcery21
Instant13
Enchantment8
Aura1
Centaur1
Artifact5
Legends6
Historic11
LAND PROBABILITY
38 LANDS · 112 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.2%
TURN 545.8%
TURN 668.4%
TURN 783.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
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