COMMANDER · DECK
Lathril's final conquering
Bracket 3 · Upgraded@_weyhxx
ONLY 98 CARDSNO COMMANDERILLEGAL: 2 CARDS
DECK $
$726.32
MYTHIC
10
RARE
60
UNCOMMON
42
COMMON
55
POTENTIAL COMMANDERS3 OPTIONS
Creature
3 cardsMAIN98 CARDS
Planeswalker
1 cardsCreature
33 cardsEnchantment
7 cardsArtifact
6 cardsSorcery
9 cardsInstant
7 cardsLand
15 cardsSIDEBOARD31 CARDS
Creature
10 cardsEnchantment
4 cardsArtifact
7 cardsSorcery
4 cardsInstant
4 cardsLand
2 cardsMAYBE38 CARDS
Planeswalker
2 cardsCreature
14 cardsEnchantment
8 cardsArtifact
5 cardsSorcery
3 cardsInstant
4 cardsLand
2 cardsMONEY CARDS·89 CARDS·$557.90
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Planeswalker
2 cardsCreature
36 cardsEnchantment
14 cardsArtifact
14 cardsSorcery
9 cardsInstant
11 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Staff of Domination + Priest of Titania: early arguably two-card combo, with no mana to spend
- Staff of Domination + Wirewood Channeler: early arguably two-card combo, with no mana to spend
- Staff of Domination + Marwyn, the Nurturer: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Staff of Domination + Priest of Titania — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Wirewood Channeler — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Marwyn, the Nurturer — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Elvish Archdruid — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic13
Basic22
Forest15
Swamp9
Desert1
Gate1
Creature33
Elf29
Druid10
Warrior10
Archer2
Human2
Shaman2
Noble1
Rogue1
Scout1
Snake1
Soldier1
Squirrel1
Outlaws1
Party11
Sorcery9
Elf1
Enchantment7
Aura2
Instant7
Artifact6
Equipment4
Clue1
Planeswalker1
Tyvar1
Legends7
Historic13
LAND PROBABILITY
35 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.0%
TURN 542.1%
TURN 664.7%
TURN 780.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control