COMMANDER · DECK
Lavinia - Lock Down and Chill
Bracket 4 · Optimized2020-08-09
103 CARDS (LIMIT 100)
DECK $
$642.65
MYTHIC
5
RARE
51
UNCOMMON
34
COMMON
42
COMMAND1 CARD
Creature
1 cardMAIN102 CARDS
Planeswalker
1 cardCreature
26 cardsEnchantment
10 cardsArtifact
13 cardsSorcery
3 cardsInstant
16 cardsLand
8 cardsMAYBE30 CARDS
Creature
15 cardsEnchantment
7 cardsArtifact
4 cardsInstant
4 cardsMONEY CARDS·71 CARDS·$492.78
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Creature
25 cardsEnchantment
14 cardsArtifact
11 cardsSorcery
3 cardsInstant
15 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Teferi, Mage of Zhalfir + Omen Machine: mass land denial
- Energy Field + Rest in Peace: locks the table
- Web of Inertia + Rest in Peace: locks the table
- and 9 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 12
- Teferi, Mage of Zhalfir + Omen Machine — Bracket 4, mass land denial
- Energy Field + Rest in Peace — Bracket 3, locks the table
- Web of Inertia + Rest in Peace — Bracket 3, locks the table
- Uba Mask + Drannith Magistrate — Bracket 3, locks the table
- Omen Machine + Drannith Magistrate — Bracket 3, locks the table
- Lavinia, Azorius Renegade + Omen Machine — Bracket 3, locks the table
- Drannith Magistrate + Knowledge Pool — Bracket 3, locks the table
- Lavinia, Azorius Renegade + Knowledge Pool — Bracket 3, locks the table
- Teferi, Mage of Zhalfir + Knowledge Pool — Bracket 3, locks the table
- Drannith Magistrate + Eye of the Storm — Bracket 3, locks the table
- Eye of the Storm + Lavinia, Azorius Renegade — Bracket 3, locks the table
- Helm of Obedience + Rest in Peace — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
35 cards not in the pool
NOT IN THE POOL · 35
CURVE
COLOR
TYPES
Land33
Nonbasic6
Basic27
Plains16
Island13
Creature27
Human9
Wizard5
Angel4
Cleric3
Soldier3
Advisor2
Bird2
Elephant2
Myr2
Artificer1
Avatar1
Cat1
Drake1
Elf1
Faerie1
Fish1
Horror1
Noble1
Spirit1
Thopter1
Party8
Artifact16
Myr2
Thopter1
Instant16
Enchantment10
Aura1
Sorcery4
Avatar1
Planeswalker1
Legends5
Historic21
LAND PROBABILITY
33 LANDS · 102 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.3%
TURN 671.9%
TURN 786.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Bracket 3 · locks the tableCounter all spells opponents cast that are created by Knowledge PoolExile all spells players cast from their handsLock
Bracket 2 · late two-card combo, for eight mana or less, pieces includedExile target opponent's library
Bracket 3 · locks the tablePrevent all damage that would be dealt to you by sources you don't controlLock
Bracket 3 · locks the tableAll spells opponents cast using Omen Machine are counteredPlayers can't draw cardsLock
Bracket 3 · locks the tablePlayers can't draw cardsLockOpponents can only cast the remaining spells in their hand
Bracket 3 · locks the tableOpponents can only cast the remaining spells in their handLock
Bracket 3 · locks the tableYou can't be attackedLock
Bracket 3 · locks the tableLockExile all spells opponents cast from their hands
Bracket 4 · mass land denialOpponents can only play lands exiled by Omen MachinePlayers can't draw cardsLockMass Land Denial
Bracket 3 · locks the tableOpponents can't cast instants or sorceriesLock
Bracket 3 · locks the tableExile all instants and sorceries opponents castOpponents can't cast copies made by Eye of the StormLock
Win the game
Win the game
Bracket 3 · locks the tableOpponents can't cast spellsLock
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