COMMANDER · DECK
bad apples
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
20 cardsEnchantment
24 cardsArtifact
12 cardsSorcery
2 cardsInstant
4 cardsLand
15 cardsMONEY CARDS·16 CARDS·$53.06
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Creature
6 cardsEnchantment
4 cardsArtifact
4 cardsInstant
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic13
Basic24
Plains14
Swamp10
Enchantment28
Aura21
Spirit2
Giant1
Griffin1
Creature21
Human8
Knight2
Kor2
Nightmare2
Phyrexian2
Spirit2
Warlock2
Wizard2
Advisor1
Archon1
Cat1
Cleric1
Druid1
Dwarf1
Giant1
Griffin1
Horror1
Pegasus1
Robot1
Soldier1
Outlaws2
Party3
Artifact13
Equipment2
Robot1
Instant4
Sorcery2
Legends6
Historic18
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
32 cards not in the pool
NOT IN THE POOL · 32
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