COMMANDER · DECK
Guilde des mages
Bracket 4 · Optimized@Commandercooks
DECK $
$4,684.99
MYTHIC
19
RARE
50
UNCOMMON
14
COMMON
17
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
5 cardsCreature
32 cardsEnchantment
15 cardsArtifact
8 cardsSorcery
5 cardsInstant
8 cardsLand
18 cardsMONEY CARDS·60 CARDS·$3,736.42
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Planeswalker
5 cardsCreature
18 cardsEnchantment
11 cardsArtifact
5 cardsSorcery
5 cardsInstant
6 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 9 game changers — Bracket 3 allows 3
- 1 mass land denial card — only Bracket 4 allows it
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
- Maddening Cacophony + Fraying Sanity: two-card combo, for six mana or less
- Bruvac the Grandiloquent + Maddening Cacophony: two-card combo, for six mana or less
- and 4 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 9 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 1
EXTRA TURNS · 1
COMBOS · 7
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Maddening Cacophony + Fraying Sanity — Bracket 3, two-card combo, for six mana or less
- Bruvac the Grandiloquent + Maddening Cacophony — Bracket 3, two-card combo, for six mana or less
- Bruvac the Grandiloquent + Traumatize — Bracket 3, two-card combo, for six mana or less
- Cut Your Losses + Fraying Sanity — Bracket 2, arguably two-card combo, for six mana or less
- Traumatize + Fraying Sanity — Bracket 2, arguably two-card combo, for six mana or less
- Bruvac the Grandiloquent + Cut Your Losses — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Creature33
Wizard24
Human15
Merfolk3
Crab2
Giant2
Shapeshifter2
Advisor1
Bird1
Dragon1
Drake1
Efreet1
Elder1
Goblin1
Horror1
Otter1
Sphinx1
Party24
Land26
Nonbasic17
Basic9
Island14
Forest4
Mountain3
Enchantment15
Aura1
Curse1
Artifact8
Instant8
Planeswalker5
Jace4
Teferi1
Sorcery5
Legends22
Historic28
LAND PROBABILITY
26 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 430.9%
TURN 563.3%
TURN 683.7%
TURN 793.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · two-card combo, for six mana or lessInfinite mill
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite mill
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for up to two target playersNear-infinite self-mill
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite self-mill
Bracket 2 · arguably two-card combo, for six mana or lessInfinite self-millInfinite mill for target opponent