COMMANDER · DECK
Land POP, Desert Drop
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
28 cardsEnchantment
3 cardsArtifact
5 cardsSorcery
17 cardsInstant
9 cardsLand
24 cardsMONEY CARDS·32 CARDS·$123.03
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Creature
14 cardsArtifact
2 cardsSorcery
9 cardsInstant
6 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic21
Basic16
Desert16
Forest6
Mountain6
Plains4
Creature29
Human11
Elf5
Druid3
Shaman3
Warrior3
Beast2
Elemental2
Monk2
Scout2
Advisor1
Ally1
Cleric1
Dinosaur1
Giant1
Halfling1
Insect1
Lhurgoyf1
Mercenary1
Merfolk1
Pirate1
Plant1
Ranger1
Snake1
Soldier1
Vampire1
Outlaws2
Party4
Sorcery17
Artifact10
Beast1
Instant9
Enchantment3
Saga2
Legends8
Historic20
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 11
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
27 cards not in the pool
NOT IN THE POOL · 27
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