COMMANDER · DECK
This One's Gonna be Epic
Bracket 4 · Optimized2020-05-26
106 CARDS (LIMIT 100)
DECK $
$392.06
MYTHIC
6
RARE
40
UNCOMMON
17
COMMON
43
COMMAND1 CARD
Creature
1 cardsMAIN105 CARDS
Planeswalker
1 cardsCreature
2 cardsEnchantment
5 cardsArtifact
12 cardsSorcery
20 cardsInstant
28 cardsLand
20 cardsMONEY CARDS·46 CARDS·$298.96
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Creature
1 cardsEnchantment
4 cardsArtifact
9 cardsSorcery
11 cardsInstant
14 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Narset's Reversal + Isochron Scepter: infinite extra turns
- 2 game changers — Brackets 1 and 2 allow none
- Fury Storm + Twinning Staff: early arguably two-card combo, for four mana or less
- Fury Storm + Ral, Storm Conduit: early arguably two-card combo, for four mana or less
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Fury Storm + Twinning Staff — Bracket 3, early arguably two-card combo, for four mana or less
- Fury Storm + Ral, Storm Conduit — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic17
Basic20
Island12
Mountain12
Forest11
Instant28
Arcane1
Sorcery20
Arcane1
Artifact13
Equipment1
Enchantment5
Aura1
Creature3
Wizard2
Dinosaur1
Elder1
Goblin1
Human1
Party2
Planeswalker1
Ral1
Legends5
Historic16
LAND PROBABILITY
37 LANDS · 105 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.6%
TURN 543.0%
TURN 665.6%
TURN 781.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS25 COMBOS
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers
Infinite draw triggersInfinite lootingNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite storm count
Infinite magecraft triggers
Infinite magecraft triggers
Infinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite magecraft triggersNear-infinite storm count
Infinite magecraft triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite copies of instant and sorcery spells on the stackInfinite magecraft triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers
Infinite draw triggersInfinite lootingNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite storm count
Infinite magecraft triggers
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers