MetaMox
COMMANDER · DECK

Miirym, Sentinel Wrym Dragon Combo

Bracket 4 · Optimized
@DCTdrums
Miirym, Sentinel Wyrm
DECK $
$5,482.09
MYTHIC
15
RARE
47
UNCOMMON
14
COMMON
24
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

24 cards

Enchantment

7 cards

Artifact

10 cards

Sorcery

7 cards

Instant

12 cards

Battle

1 cards

Land

26 cards
MONEY CARDS·73 CARDS·$4,380.61
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Creature

20 cards

Enchantment

7 cards

Artifact

7 cards

Sorcery

7 cards

Instant

9 cards

Battle

1 cards

Land

22 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 6 game changers — Bracket 3 allows 3
  • Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
  • Aggravated Assault + Old Gnawbone: early arguably two-card combo, with no mana to spend
  • Cavern-Hoard Dragon + Aggravated Assault: early arguably two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
005114214384105126+
COLOR
U: 20 pipsR: 34 pipsG: 27 pipsC: 162 pips
TYPES
Land36
Nonbasic23
Basic13
Forest11
Mountain11
Island10
Creature26
Dragon17
Elder2
Spirit2
Beast1
Bird1
Cat1
Citizen1
Dinosaur1
Druid1
Elf1
God1
Golem1
Halfling1
Illusion1
Siege1
Instant12
Artifact11
Equipment1
Golem1
Enchantment8
God1
Sorcery7
Planeswalker2
Sarkhan2
Battle1
Dragon1
Siege1
Legends12
Historic22
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite creature tokensNear-infinite ETB
Infinite colored manaInfinite combat phasesInfinite creature tokensInfinite ETBInfinite mana creatures you control can produceInfinite Treasure tokensInfinite untap of creatures you control
Near-infinite creature tokensNear-infinite ETB
Infinite LTBInfinite ETBInfinite colored manaInfinite death triggersInfinite storm countInfinite creature tokensInfinite Treasure tokensInfinite commander casts
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite colored manaInfinite copies of most nontoken Dragons you controlInfinite creature tokensInfinite ETBInfinite LTBInfinite Treasure tokens
Infinite ETBInfinite LTB
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite combat phasesInfinite Treasure tokensInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite combat damage to one opponent
Group
Color
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