COMMANDER · DECK
Sisay has Answers
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
37 cardsEnchantment
8 cardsArtifact
6 cardsSorcery
10 cardsInstant
6 cardsLand
13 cardsMONEY CARDS·54 CARDS·$344.43
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Creature
23 cardsEnchantment
7 cardsArtifact
6 cardsSorcery
7 cardsInstant
5 cardsLand
6 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature38
Human14
Angel5
Cleric5
Druid5
Elf5
Soldier4
Scout3
Advisor2
Cat2
Monk2
Shaman2
Spirit2
Wizard2
Bird1
Dragon1
Dryad1
Elder1
Faerie1
Giant1
Hippogriff1
Kithkin1
Ouphe1
Phyrexian1
Praetor1
Rhino1
Party7
Land32
Nonbasic11
Basic21
Plains13
Forest11
Sorcery10
Arcane1
Enchantment8
Aura3
Treefolk1
Artifact6
Instant6
Legends20
Historic25
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS2 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Infinite green mana
Bracket 3
locks the table
- You can't lose the game due to having 0 or less life
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
25 cards not in the pool
NOT IN THE POOL · 25
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