COMMANDER · DECK
Faerie
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
26 cardsEnchantment
12 cardsArtifact
14 cardsSorcery
6 cardsInstant
5 cardsLand
12 cardsMONEY CARDS·21 CARDS·$75.10
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Creature
7 cardsEnchantment
1 cardArtifact
4 cardsSorcery
2 cardsInstant
3 cardsLand
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic9
Basic27
Island10
Plains9
Swamp8
Artifact28
Equipment4
Bird3
Myr3
Thopter3
Artificer1
Dinosaur1
Vedalken1
Creature27
Bird6
Human5
Wizard5
Faerie4
Myr3
Thopter3
Artificer2
Angel1
Bat1
Cat1
Cleric1
Dinosaur1
Drake1
Elemental1
Knight1
Noble1
Pegasus1
Sphinx1
Spirit1
Vedalken1
Warlock1
Outlaws1
Party6
Enchantment14
Aura3
Background1
Human1
Wizard1
Sorcery6
Rogue1
Instant5
Legends8
Historic35
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS1 COMBO
Bracket 3
locks the table
- Opponents can't attack
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
20 cards not in the pool
NOT IN THE POOL · 20
Comments · 0
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