COMMANDER · DECK
Hearthhull Land Aristocrats
COMMAND1 CARD
Artifact
1 cardMAIN99 CARDS
Creature
27 cardsEnchantment
8 cardsArtifact
4 cardsSorcery
10 cardsInstant
11 cardsLand
28 cardsMAYBE115 CARDS
Planeswalker
4 cardsCreature
44 cardsEnchantment
15 cardsArtifact
10 cardsSorcery
17 cardsLand
20 cardsMONEY CARDS·115 CARDS·$1,628.37
Sign in to save your threshold.
Planeswalker
2 cardsCreature
39 cardsEnchantment
17 cardsArtifact
12 cardsSorcery
13 cardsInstant
7 cardsLand
25 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land40
Nonbasic23
Basic17
Forest12
Mountain5
Swamp5
Dryad1
Gate1
Creature27
Insect6
Human4
Elemental3
Warrior3
Druid2
Goblin2
Monk2
Scout2
Shaman2
Ally1
Bear1
Construct1
Demon1
Devil1
Dragon1
Dryad1
Elf1
Forest1
Frog1
Horror1
Kavu1
Leviathan1
Nightmare1
Noble1
Orc1
Pilot1
Plant1
Wizard1
Party4
Instant11
Lesson1
Sorcery10
Enchantment9
Insect1
Monk1
Artifact6
Spacecraft3
Construct1
Legends16
Historic21
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS28 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Infinite landfall triggers
- Infinite tapped Forest tokens
Bracket 1
doesn’t raise the bracket
- Infinite creature tokens
- Infinite creature ETB
- Infinite Forest tokens
- Infinite landfall triggers
- Infinite green mana
Bracket 1
doesn’t raise the bracket
- Infinite green mana
- Infinite +1/+1 counters on certain creatures
Bracket 1
doesn’t raise the bracket
- Infinite creature LTB
- Infinite creature ETB
- Infinite death triggers
- Infinite self-mill
- Infinite lifegain triggers
- Infinite lifegain
- Infinite landfall triggers
- Infinite mana lands you control can produce
- Infinite colored mana
- Put all lands from your library and graveyard onto the battlefield tapped
- Infinite untap of lands you control
Bracket 1
doesn’t raise the bracket
- Near-infinite creature ETB
- Near-infinite creature tokens
- Near-infinite landfall triggers
- Put all basic lands from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
- Infinite landfall triggers
- Infinite tapped land tokens
ALSO NEEDS
Card that Earthbends
Bracket 1
doesn’t raise the bracket
- Infinite landfall triggers
- Infinite tapped land tokens
ALSO NEEDS
Man-Land that Enters Untapped
Bracket 1
doesn’t raise the bracket
- Infinite landfall triggers
- Infinite tapped land tokens
ALSO NEEDS
Card that Earthbends
Bracket 1
doesn’t raise the bracket
- Infinite landfall triggers
- Infinite tapped land tokens
ALSO NEEDS
Man-Land that Enters Untapped
Bracket 1
doesn’t raise the bracket
- Infinite creature LTB
- Infinite creature ETB
- Infinite death triggers
- Infinite self-mill
- Infinite lifegain triggers
- Infinite lifegain
- Infinite landfall triggers
- Infinite mana lands you control can produce
- Infinite colored mana
- Put all lands from your library and graveyard onto the battlefield tapped
- Infinite untap of lands you control
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
5 banned cards
BANNED · 5
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
4 banned cards, 18 cards not in the pool
BANNED · 4
NOT IN THE POOL · 18
+ 65 CARDS NOT IN PRECON
+ Amulet of Vigor+ Azusa, Lost but Seeking+ Ba Sing Se+ Bloodstained Mire+ Boseiju, Who Endures+ Command Beacon+ Conduit of Worlds+ Constant Mists+ Crop Rotation+ Cycle of Renewal+ Deadly Rollick+ Deflecting Swat+ Dredge+ Dryad Arbor+ Earthbender Ascension+ Elvish Reclaimer+ Entish Restoration+ Exploration+ Famished Worldsire+ Field of the Dead+ Glacial Chasm+ Green Sun's Zenith+ Highway Robbery+ Icetill Explorer+ Ignoble Hierarch+ Koskun Falls+ Koth, the Geomancer+ Larval Scoutlander+ Lumra, Bellow of the Woods+ Nahiri's Lithoforming+ Ob Nixilis, the Fallen+ Orcish Lumberjack+ Overgrown Tomb+ Petrified Field+ Pitiless Carnage+ Planar Engineering+ Realms Uncharted+ Retreat to Hagra+ Return of the Mole Man+ Sabotender+ Scapeshift+ Scute Swarm+ Shifting Woodland+ Snow-Covered Forest+ Snow-Covered Mountain+ Snow-Covered Swamp+ Springheart Nantuko+ Squandered Resources+ Stomping Ground+ Strip Mine+ Sylvan Library+ Sylvan Safekeeper+ Talon Gates of Madara+ Tannuk, Memorial Ensign+ Tiller Engine+ Toph, Hardheaded Teacher+ Torment of Hailfire+ Toxic Deluge+ Valakut Exploration+ Valakut, the Molten Pinnacle+ Verdant Catacombs+ Will of the Sultai+ Withering Boon+ Wooded Foothills+ Yavimaya, Cradle of Growth
- 63 PRECON CARDS NOT IN DECK
- Aftermath Analyst- Arcane Signet- Augur of Autumn- Baloth Prime- Beast Within- Binding the Old Gods- Bojuka Bog- Canyon Slough- Centaur Vinecrasher- Cinder Glade- Cultivate- Dakmor Salvage- Escape to the Wilds- Escape Tunnel- Eumidian Hatchery- Eumidian Wastewaker- Evendo Brushrazer- Fabled Passage- Farseek- Festering Thicket- Formless Genesis- Gaze of Granite- God-Eternal Bontu- Groundskeeper- Hammer of Purphoros- Infernal Grasp- Juri, Master of the Revue- Karplusan Forest- Llanowar Wastes- Loamcrafter Faun- Moraug, Fury of Akoum- Mountain Valley- Multani, Yavimaya's Avatar- Myriad Landscape- Nature's Lore- Night's Whisper- Oracle of Mul Daya- Pest Infestation- Planetary Annihilation- Putrefy- Rakdos Charm- Rampaging Baloths- Rocky Tar Pit- Satyr Wayfinder- Scouring Swarm- Sheltered Thicket- Skyshroud Claim- Smoldering Marsh- Sol Ring- Soul of Windgrace- Splendid Reclamation- Springbloom Druid- Sulfurous Springs- Tear Asunder- Tireless Tracker- Twilight Mire- Uurg, Spawn of Turg- Vernal Fen- Viridescent Bog- Wastes- Windgrace's Judgment- World Breaker- Worldsoul's Rage
Comments · 0
No comments yet.