COMMANDER · DECK
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COMMAND1 CARD
Artifact
1 cardMAIN99 CARDS
Creature
27 cardsEnchantment
1 cardArtifact
5 cardsSorcery
12 cardsInstant
8 cardsLand
33 cardsMONEY CARDS·32 CARDS·$202.42
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Creature
13 cardsEnchantment
1 cardArtifact
5 cardsSorcery
6 cardsInstant
1 cardLand
6 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land46
Nonbasic30
Basic16
Forest15
Swamp9
Mountain7
Creature27
Insect6
Elf4
Druid3
Elemental3
Scout3
Beast2
Human2
Shaman2
Snake2
Warrior2
Bat1
Cleric1
Detective1
Devil1
Dragon1
Frog1
Horror1
Hydra1
Kavu1
Leviathan1
Minotaur1
Nightmare1
Noble1
Pilot1
Wizard1
Party4
Sorcery12
Instant8
Artifact6
Spacecraft2
Enchantment1
Legends10
Historic15
LAND PROBABILITY
46 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 47.6%
TURN 522.4%
TURN 640.3%
TURN 757.3%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS16 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite self-mill
- Near-infinite self-discard triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 19 cards not in the pool
BANNED · 2
NOT IN THE POOL · 19
+ 23 CARDS NOT IN PRECON
+ Awaken the Woods+ Crop Rotation+ Crucible of Worlds+ Exploration+ Famished Worldsire+ Field of the Dead+ Glacial Chasm+ Icetill Explorer+ Lotus Cobra+ Mirkwood Bats+ Mossborn Hydra+ Nahiri's Lithoforming+ Planar Engineering+ Ramunap Excavator+ Scute Swarm+ Strip Mine+ Sylvan Safekeeper+ Tannuk, Memorial Ensign+ Tireless Provisioner+ Training Compound+ Will of the Sultai+ Ziatora's Proving Ground+ Zuran Orb
- 23 PRECON CARDS NOT IN DECK
- Binding the Old Gods- Centaur Vinecrasher- Escape to the Wilds- Eumidian Wastewaker- Formless Genesis- Gaze of Granite- God-Eternal Bontu- Groundskeeper- Hammer of Purphoros- Juri, Master of the Revue- Loamcrafter Faun- Multani, Yavimaya's Avatar- Pest Infestation- Planetary Annihilation- Rakdos Charm- Satyr Wayfinder- Scouring Swarm- Soul of Windgrace- Sprouting Goblin- Tireless Tracker- Uurg, Spawn of Turg- Wastes- World Breaker
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