MetaMox
COMMANDER · DECK
@truongkh13 · 2026-07-27
DECK $
$276.07
MYTHIC
10
RARE
39
UNCOMMON
18
COMMON
33
COMMAND1 CARD

Artifact

1 card
MAIN99 CARDS

Creature

27 cards

Enchantment

1 card
NAMECOSTPRICE

Artifact

5 cards

Sorcery

12 cards

Instant

8 cards

Land

33 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
1051112173747556+
COLOR
B: 12 pipsR: 13 pipsG: 48 pipsC: 104 pips
TYPES
Land46
Nonbasic30
Basic16
Forest15
Swamp9
Mountain7
Creature27
Insect6
Elf4
Druid3
Elemental3
Scout3
Beast2
Human2
Shaman2
Snake2
Warrior2
Bat1
Cleric1
Detective1
Devil1
Dragon1
Frog1
Horror1
Hydra1
Kavu1
Leviathan1
Minotaur1
Nightmare1
Noble1
Pilot1
Wizard1
Party4
Sorcery12
Instant8
Artifact6
Spacecraft2
Enchantment1
Legends10
Historic15
LAND PROBABILITY
46 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 47.6%
TURN 522.4%
TURN 640.3%
TURN 757.3%
COMMANDER BRACKET
Bracket 3 · Upgraded
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS16 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite self-mill
  • Near-infinite self-discard triggers
Group
Color
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