COMMANDER · DECK
Sleepy Merfolk
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
23 cardsEnchantment
11 cardsArtifact
5 cardsSorcery
9 cardsInstant
14 cardsLand
27 cardsMONEY CARDS·41 CARDS·$292.57
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Creature
6 cardsEnchantment
8 cardsArtifact
3 cardsSorcery
4 cardsInstant
6 cardsLand
14 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic24
Basic11
Island9
Forest5
Creature24
Merfolk21
Wizard8
Scout3
Soldier3
Rogue2
Druid1
Human1
Kraken1
Mercenary1
Ranger1
Shaman1
Shapeshifter1
Warrior1
Outlaws3
Party11
Enchantment14
Aura2
Merfolk1
Instant14
Sorcery9
Merfolk1
Artifact5
Planeswalker2
Kiora1
Nissa1
Legends10
Historic14
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS2 COMBOS
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Infinite green mana
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Infinite green mana
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
33 cards not in the pool
NOT IN THE POOL · 33
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