COMMANDER · DECK
Tournament deck
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
29 cardsEnchantment
3 cardsArtifact
5 cardsSorcery
5 cardsInstant
18 cardsLand
21 cardsMONEY CARDS·26 CARDS·$151.31
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Creature
10 cardsEnchantment
1 cardArtifact
2 cardsSorcery
1 cardInstant
5 cardsLand
7 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land41
Nonbasic21
Basic20
Swamp15
Island7
Cave3
Desert2
Goblin1
Rogue1
Shapeshifter1
Urza's1
Creature30
Rat23
Rogue7
Shapeshifter5
Ninja3
Phyrexian2
Berserker1
Faerie1
Goblin1
Golem1
Noble1
Otter1
Peasant1
Wizard1
Changeling4
Outlaws7
Party8
Instant23
Artifact8
Equipment1
Golem1
Ninja1
Rat1
Sorcery6
Enchantment4
Aura1
Cave1
Saga1
Legends6
Historic15
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Legal
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