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COMMANDER · DECK

The Gitfrog Pond

Bracket 4 · Optimized
2020-05-02
The Gitrog Monster
DECK $
$348.10
MYTHIC
7
RARE
31
UNCOMMON
31
COMMON
31
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

24 cards

Enchantment

5 cards

Artifact

3 cards

Sorcery

22 cards

Instant

7 cards

Land

29 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 1 mass land denial card — only Bracket 4 allows it
  • The Gitrog Monster + Dakmor Salvage: early two-card combo, with no mana to spend
  • 3 game changers — Brackets 1 and 2 allow none
  • Glacial Chasm + The Gitrog Monster + Crucible of Worlds: locks the table
  • Glacial Chasm + The Gitrog Monster + Ramunap Excavator: locks the table
  • and 3 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 1
NAMECOSTTYPEPRICE
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
00101162203546546+
COLOR
B: 43.5 pipsG: 40.5 pipsC: 95 pips
TYPES
Land38
Nonbasic28
Basic10
Forest7
Swamp5
Aura1
Creature25
Elf6
Shaman6
Zombie6
Human3
Warrior3
Druid2
Snake2
Centaur1
Cleric1
Demon1
Elemental1
Frog1
Horror1
Knight1
Merfolk1
Monk1
Ooze1
Orc1
Ouphe1
Phyrexian1
Satyr1
Scout1
Wizard1
Party5
Sorcery22
Arcane1
Instant7
Enchantment6
Aura2
Centaur1
Artifact3
Equipment1
Planeswalker1
Nissa1
Legends6
Historic9
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
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