COMMANDER · DECK
merfolk tribal
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
35 cardsEnchantment
9 cardsSorcery
4 cardsInstant
15 cardsLand
6 cardsMONEY CARDS·7 CARDS·$27.74
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Creature
3 cardsInstant
3 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature36
Merfolk36
Wizard9
Shaman8
Warrior4
Scout3
Soldier3
Rogue2
Mutant1
Noble1
Outlaws2
Party15
Land36
Nonbasic4
Basic32
Island17
Forest15
Gate1
Instant15
Enchantment10
Aura4
Curse1
Sorcery4
Merfolk1
Legends3
Historic3
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
27 cards not in the pool
NOT IN THE POOL · 27
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