COMMANDER · DECK
What's Dead May Likely Die
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
13 cardsEnchantment
17 cardsArtifact
9 cardsSorcery
11 cardsInstant
13 cardsLand
21 cardsMAYBE15 CARDS
Creature
3 cardsEnchantment
4 cardsArtifact
3 cardsSorcery
4 cardsInstant
1 cardMONEY CARDS·71 CARDS·$887.18
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Creature
13 cardsEnchantment
17 cardsArtifact
7 cardsSorcery
12 cardsInstant
9 cardsLand
13 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic19
Basic17
Swamp12
Plains9
Enchantment17
Aura3
Creature14
Human7
Cleric4
Angel2
Phyrexian2
Advisor1
Eldrazi1
Horror1
Imp1
Rebel1
Skeleton1
Soldier1
Wizard1
Zombie1
Party5
Instant13
Artifact12
Angel1
Horror1
Human1
Phyrexian1
Soldier1
Sorcery12
Legends7
Historic19
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS17 COMBOS
Bracket 3
two-card combo, for six mana or less, pieces included
- Infinite card draw
Bracket 3
locks the table
- You can't lose the game due to having 0 or less life
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- You are unable to lose the game due to damage or lifeloss
- Lock
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Draw the game
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Infinite card draw
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Near-infinite lifeloss for all players
- Near-infinite self-discard triggers
- Near-infinite looting
ALSO NEEDS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
- Infinite card draw
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss
- Near-infinite card draw
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
- Draw the game
Bracket 1
doesn’t raise the bracket
- Infinite lifeloss
Bracket 1
doesn’t raise the bracket
- Draw the game
Bracket 1
doesn’t raise the bracket
- Infinite card draw
Bracket 1
doesn’t raise the bracket
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Infinite self-discard triggers
- Near-infinite black mana
- Near-infinite lifegain
- Near-infinite lifegain triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 6 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 33 cards not in the pool
BANNED · 2
NOT IN THE POOL · 33
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