COMMANDER · DECK
Saccrat
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
26 cardsEnchantment
5 cardsArtifact
4 cardsSorcery
17 cardsInstant
8 cardsLand
14 cardsMONEY CARDS·35 CARDS·$210.93
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Creature
13 cardsEnchantment
2 cardsArtifact
3 cardsSorcery
7 cardsInstant
5 cardsLand
5 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land39
Nonbasic12
Basic27
Forest15
Swamp14
Creature27
Human8
Shaman6
Elf5
Vampire3
Warrior3
Zombie3
Cleric2
Eldrazi2
Scout2
Wizard2
Drone1
Druid1
Frog1
Horror1
Imp1
Incarnation1
Insect1
Knight1
Liliana1
Merfolk1
Phyrexian1
Satyr1
Skeleton1
Snake1
Troll1
Party7
Sorcery17
Instant8
Enchantment5
Artifact4
Planeswalker1
Cleric1
Human1
Liliana1
Legends7
Historic11
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 3
two-card combo, for six mana or less, pieces included
- Infinite self-mill
- Near-infinite self-discard triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
28 cards not in the pool
NOT IN THE POOL · 28
Comments · 0
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