COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
24 cardsEnchantment
7 cardsArtifact
16 cardsSorcery
6 cardsInstant
8 cardsLand
3 cardsMAYBE12 CARDS
Creature
6 cardsArtifact
3 cardsSorcery
3 cardsMONEY CARDS·39 CARDS·$258.05
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Creature
9 cardsEnchantment
4 cardsArtifact
17 cardsSorcery
4 cardsInstant
4 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Ojer Axonil, Deepest Might // Temple of Power + Pyrohemia: early arguably two-card combo, for four mana or less
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Ojer Axonil, Deepest Might // Temple of Power + Pyrohemia — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic3
Basic34
Mountain35
God1
Creature25
Goblin5
Human5
Elemental4
Shaman4
Warrior3
Archer2
Devil2
Artificer1
Cleric1
Dinosaur1
Djinn1
Drix1
Dwarf1
Giant1
God1
Gremlin1
Lizard1
Minotaur1
Noble1
Ox1
Pirate1
Plant1
Zombie1
Outlaws1
Party4
Artifact16
Equipment6
Book1
Treasure1
Instant8
Enchantment7
Saga1
Sorcery6
Planeswalker2
Chandra1
Tibalt1
Legends10
Historic24
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameNear-infinite damage