COMMANDER · DECK
Dimir Mastermind Control
Bracket 4 · Optimized2018-10-09
NO COMMANDER
DECK $
$2,281.52
MYTHIC
16
RARE
41
UNCOMMON
19
COMMON
24
MAIN100 CARDS
Planeswalker
6 cardsCreature
3 cardsEnchantment
3 cardsArtifact
5 cardsSorcery
15 cardsInstant
27 cardsLand
36 cardsMONEY CARDS·57 CARDS·$1,811.53
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Planeswalker
5 cardsCreature
2 cardsEnchantment
2 cardsArtifact
5 cardsSorcery
9 cardsInstant
14 cardsLand
20 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 8 game changers — Bracket 3 allows 3
- Duskmantle Guildmage + Mindcrank: early arguably two-card combo, for four mana or less
- Traumatize + Fraying Sanity: arguably two-card combo, for six mana or less
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Duskmantle Guildmage + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less
- Traumatize + Fraying Sanity — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land41
Nonbasic34
Basic7
Island9
Swamp6
Desert2
Instant27
Trap1
Sorcery15
Planeswalker6
Jace3
Liliana2
Ashiok1
Artifact5
Creature3
Human3
Wizard2
Rogue1
Outlaws1
Party3
Enchantment3
Aura1
Curse1
Legends7
Historic12
LAND PROBABILITY
41 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.7%
TURN 531.6%
TURN 652.6%
TURN 770.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for target opponent