COMMANDER · DECK
Selenia Dark Angel 4
Bracket 4 · Optimized2016-08-03
ONLY 99 CARDSNO COMMANDER
DECK $
$1,590.85
MYTHIC
13
RARE
41
UNCOMMON
25
COMMON
21
MAIN99 CARDS
Creature
20 cardsEnchantment
9 cardsArtifact
11 cardsSorcery
13 cardsInstant
9 cardsLand
23 cardsSIDEBOARD1 CARD
Creature
1 cardMONEY CARDS·46 CARDS·$1,256.46
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Creature
13 cardsEnchantment
5 cardsArtifact
7 cardsSorcery
5 cardsInstant
3 cardsLand
13 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Near-Death Experience + Necropotence: late two-card combo, for eight mana or less, pieces included
- Ad Nauseam + Phyrexian Unlife: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Near-Death Experience + Necropotence — Bracket 2, late two-card combo, for eight mana or less, pieces included
- Ad Nauseam + Phyrexian Unlife — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 6 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 41 cards not in the pool
BANNED · 2
NOT IN THE POOL · 41
CURVE
COLOR
TYPES
Land37
Nonbasic21
Basic16
Plains11
Swamp10
Creature20
Angel20
Horror2
Spirit1
Sorcery13
Artifact12
Angel1
Enchantment9
Instant9
Legends6
Historic18
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite card draw
Infinite card draw
Bracket 2 · late two-card combo, for eight mana or less, pieces includedWin the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game on each of your turns
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