MetaMox
COMMANDER · DECK

Azusa Lands

Bracket 4 · Optimized
2020-06-17
Azusa, Lost but Seeking
102 CARDS (LIMIT 100)
DECK $
$925.44
MYTHIC
30
RARE
58
UNCOMMON
16
COMMON
17
COMMAND1 CARD

Creature

1 cards
MAIN101 CARDS

Planeswalker

3 cards

Creature

18 cards

Enchantment

1 cards

Artifact

5 cards

Sorcery

15 cards

Instant

5 cards

Land

43 cards
NAMECOSTPRICE
MONEY CARDS·69 CARDS·$734.63
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Planeswalker

3 cards

Creature

14 cards

Enchantment

2 cards

Artifact

7 cards

Sorcery

10 cards

Instant

4 cards

Land

29 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking: locks the table
  • Glacial Chasm + Crucible of Worlds + Oracle of Mul Daya: locks the table
  • Glacial Chasm + Azusa, Lost but Seeking + Conduit of Worlds: locks the table
  • and 2 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
CURVE
0031132735435166+
COLOR
G: 51 pipsC: 147 pips
TYPES
Land54
Nonbasic41
Basic13
Forest13
Cave2
Desert2
Urza's1
Creature19
Eldrazi4
Elemental4
Elf4
Human3
Scout3
Avatar1
Beast1
Druid1
Dryad1
Hydra1
Insect1
Monk1
Nissa1
Shaman1
Sorcerer1
Warrior1
Party1
Sorcery17
Eldrazi1
Artifact6
Equipment2
Instant5
Eldrazi1
Planeswalker4
Ugin2
Elf1
Nissa1
Scout1
Wrenn1
Enchantment1
Legends17
Historic22
LAND PROBABILITY
54 LANDS · 101 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 44.0%
TURN 513.2%
TURN 626.1%
TURN 740.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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