COMMANDER · DECK
OLOROAY OROLAY OROLAY OROLAYYYYY
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
22 cardsEnchantment
15 cardsArtifact
16 cardsSorcery
7 cardsInstant
5 cardsLand
32 cardsMONEY CARDS·60 CARDS·$1,089.98
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Planeswalker
2 cardsCreature
11 cardsEnchantment
12 cardsArtifact
11 cardsSorcery
6 cardsInstant
5 cardsLand
13 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land32
Nonbasic29
Basic3
Plains6
Swamp6
Island5
Desert3
Creature23
Human7
Vampire5
Cleric3
Wizard3
Soldier2
Advisor1
Ally1
Angel1
Artificer1
Avatar1
Bat1
C'tan1
Construct1
Demon1
Giant1
Glimmer1
Horror1
Knight1
Noble1
Octopus1
Phyrexian1
Praetor1
Snake1
Sorin1
Squid1
Wall1
Warrior1
Party7
Artifact22
Book1
Construct1
Human1
Infinity1
Soldier1
Stone1
Wall1
Enchantment16
Class2
Glimmer1
Snake1
Sorcery7
Instant5
Planeswalker3
Human1
Jace1
Karn1
Noble1
Sorin1
Legends14
Historic31
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS61 COMBOS
Bracket 4
infinite extra turns
- Infinite turns
- Lock
ALSO NEEDS
Extra Turn Spell
Bracket 4
mass land denial
- Mass Land Denial
- Players skip their untap steps
- Lock
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Infinite damage
- Infinite lifegain
- Infinite lifegain triggers
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Infinite magecraft triggers
- Infinite mana nonland permanents you control can produce
- Infinite storm count
- Infinite untap of nonland permanents you control
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Infinite mill
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Near-infinite lifeloss
Bracket 3
locks the table
- You can't be attacked
- Lock
Bracket 3
two-card combo, for six mana or less, pieces included
- Win the game
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
two-card combo, for six mana or less, pieces included
- Exile your library
- Win the game
Bracket 3
locks the table
- Counter all spells opponents cast
- Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite damage
- Infinite lifegain
- Infinite lifegain triggers
- Infinite +1/+1 counters on creatures you control
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Exile target opponent's library
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Near-infinite damage to one opponent
- Near-infinite lifeloss for target opponent
- Near-infinite lifegain
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
Bracket 1
doesn’t raise the bracket
- Infinite lifeloss for target opponent
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Infinite lifeloss for target opponent
- Near-infinite lifegain
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
- Target opponent loses the game
- Infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
- Near-infinite damage to one opponent
- Near-infinite lifegain
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
Bracket 1
doesn’t raise the bracket
- Infinite lifeloss for target opponent
- Near-infinite lifegain
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Near-infinite lifeloss
- Infinite draw triggers
- Near-infinite lifegain
- Near-infinite lifegain triggers
Bracket 1
doesn’t raise the bracket
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Win the game
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Near-infinite lifegain
- Near-infinite lifegain triggers
Bracket 1
doesn’t raise the bracket
- Infinite damage
Bracket 1
doesn’t raise the bracket
- Win the game
Bracket 1
doesn’t raise the bracket
- Near-infinite mill
- Near-infinite card draw
- Near-infinite draw triggers
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
Bracket 1
doesn’t raise the bracket
- Infinite damage
- Infinite lifegain triggers
Bracket 1
doesn’t raise the bracket
- Infinite damage
- Infinite lifegain triggers
Bracket 1
doesn’t raise the bracket
- Near-infinite card draw for target opponent
- Near-infinite draw triggers for target opponent
- Near-infinite lifeloss for target opponent
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Win the game
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Infinite mill
- Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
- Near-infinite lifegain
- Near-infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Target opponent loses the game
- Infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
- Infinite lifeloss for target opponent
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Near-infinite lifegain
- Near-infinite lifeloss for up to two target opponents
Bracket 1
doesn’t raise the bracket
- Near-infinite lifegain
- Near-infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
- Near-infinite lifegain
- Near-infinite lifeloss for up to two target opponents
Bracket 1
doesn’t raise the bracket
- Win the game
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
Bracket 1
doesn’t raise the bracket
- Infinite lifeloss for target opponent
- Near-infinite lifegain
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Near-infinite lifegain
- Near-infinite lifeloss for up to two target opponents
Bracket 1
doesn’t raise the bracket
- Infinite damage
- Infinite lifegain triggers
Bracket 1
doesn’t raise the bracket
- Infinite lifeloss for target opponent
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards, commander banned as a commander
BANNED · 2
BANNED AS A COMMANDER · 1
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 35 cards not in the pool
BANNED · 1
NOT IN THE POOL · 35
+ 89 CARDS NOT IN PRECON
+ Aether Syphon+ Aetherflux Reservoir+ Alhammarret's Archive+ Approach of the Second Sun+ Arcane Signet+ Archangel of Thune+ Beacon of Immortality+ Blood Tribute+ Bloodchief Ascension+ Bloodletter of Aclazotz+ Bloodthirsty Conqueror+ Brightclimb Pathway // Grimclimb Pathway+ Chasm Skulker+ Cleric Class+ Cliffhaven Vampire+ Currency Converter+ Decree of Silence+ Demonic Consultation+ Dramatic Reversal+ Duskmantle Guildmage+ Enduring Tenacity+ Epicure of Blood+ Esper Sentinel+ Exquisite Blood+ Fetid Heath+ Font of Mythos+ Forlorn Flats+ Glacial Chasm+ Godless Shrine+ Goldmire Bridge+ Grasp of Fate+ Guide of Souls+ Helm of Obedience+ Horn of Greed+ Isochron Scepter+ Jace, Wielder of Mysteries+ Karn, the Great Creator+ Lonely Arroyo+ Marina Vendrell's Grimoire+ Meticulous Archive+ Mindcrank+ Mists of Lórien+ Mistvault Bridge+ Morphic Pool+ Mystic Gate+ Narset's Reversal+ Nine Lives+ Peer into the Abyss+ Queza, Augur of Agonies+ Razortide Bridge+ Reliquary Tower+ Rest in Peace+ Revival // Revenge+ Rhystic Study+ Scrubland+ Sea of Clouds+ Sensei's Divining Top+ Shadowy Backstreet+ Shard of the Nightbringer+ Sheoldred, the Apocalypse+ Sinister Hideout+ Smothering Tithe+ Solemnity+ Sorin of House Markov // Sorin, Ravenous Neonate+ Soured Springs+ Split Up+ Starscape Cleric+ Stasis+ Sunken Ruins+ Tainted Pact+ Tainted Remedy+ Tainted Sigil+ Temple of Deceit+ Temple of Enlightenment+ Temple of Silence+ The Ozolith+ The Soul Stone+ The Walls of Ba Sing Se+ Tundra+ Undercity Sewers+ Underground Sea+ University Campus+ Vault of Champions+ Vito, Thorn of the Dusk Rose+ Walking Ballista+ Web of Inertia+ Will, Scion of Peace+ Windfall+ Wizard Class
- 68 PRECON CARDS NOT IN DECK
- Act of Authority- Ajani's Pridemate- Augury Adept- Azorius Chancery- Azorius Guildgate- Azorius Herald- Barren Moor- Brilliant Plan- Cradle of Vitality- Crawlspace- Curse of Inertia- Curse of Shallow Graves- Curse of the Forsaken- Darksteel Mutation- Death Grasp- Deep Analysis- Dimir Guildgate- Disciple of Griselbrand- Diviner Spirit- Divinity of Pride- Dromar's Charm- Esper Panorama- Evolving Wilds- Famine- Filigree Angel- Greed- Hooded Horror- Jwar Isle Refuge- Kongming, "Sleeping Dragon"- Lim-Dûl's Vault- Lonely Sandbar- Marrow Bats- Myr Battlesphere- Nevinyrral's Disk- Nihil Spellbomb- Obelisk of Esper- Opal Palace- Order of Succession- Orzhov Basilica- Orzhov Guildgate- Phyrexian Delver- Phyrexian Gargantua- Phyrexian Reclamation- Pristine Talisman- Raven Familiar- Razor Hippogriff- Reckless Spite- Rupture Spire- Serene Master- Sharding Sphinx- Sharuum the Hegemon- Sphinx of the Steel Wind- Spinal Embrace- Springjack Pasture- Stormscape Battlemage- Sun Droplet- Survival Cache- Swiftfoot Boots- Temple of the False God- Tempt with Immortality- Thopter Foundry- Tidal Force- Tidehollow Strix- Tower Gargoyle- Toxic Deluge- Transguild Promenade- Wall of Reverence- Well of Lost Dreams
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