COMMANDER · DECK
Life gain and token Deck
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
25 cardsEnchantment
12 cardsArtifact
14 cardsSorcery
10 cardsInstant
6 cardsLand
7 cardsMONEY CARDS·32 CARDS·$130.18
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Creature
11 cardsEnchantment
9 cardsArtifact
8 cardsSorcery
2 cardsInstant
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land32
Nonbasic5
Basic27
Plains14
Swamp13
Creature26
Human11
Cleric6
Knight4
Vampire4
Wizard3
Advisor2
Phyrexian2
Soldier2
Zombie2
Bat1
Construct1
Demon1
Elf1
Kor1
Ninja1
Rat1
Shaman1
Spirit1
Thrull1
Party9
Artifact15
Book1
Construct1
Equipment1
Enchantment12
Aura1
Class1
Sorcery10
Instant6
Legends9
Historic22
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Infinite mill
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Near-infinite lifeloss
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
26 cards not in the pool
NOT IN THE POOL · 26
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