COMMANDER · DECK
SEN TRIPLETS
Bracket 4 · Optimized2021-02-14
DECK $
$590.05
MYTHIC
11
RARE
42
UNCOMMON
21
COMMON
25
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
22 cardsEnchantment
8 cardsArtifact
16 cardsSorcery
8 cardsInstant
11 cardsLand
27 cardsMONEY CARDS·53 CARDS·$455.99
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Planeswalker
1 cardCreature
12 cardsEnchantment
5 cardsArtifact
12 cardsSorcery
5 cardsInstant
6 cardsLand
12 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Mindslaver + Academy Ruins: locks the table
- Elesh Norn, Grand Cenobite + Godhead of Awe: locks the table
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Mindslaver + Academy Ruins — Bracket 3, locks the table
- Elesh Norn, Grand Cenobite + Godhead of Awe — Bracket 3, locks the table
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 41 cards not in the pool
BANNED · 1
NOT IN THE POOL · 41
CURVE
COLOR
TYPES
Land33
Nonbasic24
Basic9
Plains6
Island5
Swamp4
Gate1
Artifact30
Sphinx4
Human3
Phyrexian2
Artificer1
Cleric1
Equipment1
Golem1
Knight1
Shapeshifter1
Vedalken1
Wizard1
Wurm1
Creature23
Human6
Sphinx5
Phyrexian3
Wizard3
Shapeshifter2
Angel1
Archon1
Artificer1
Avatar1
Cleric1
Golem1
Illusion1
Jellyfish1
Knight1
Praetor1
Rogue1
Spirit1
Vedalken1
Wall1
Wurm1
Outlaws1
Party5
Instant11
Enchantment8
Sorcery8
Arcane1
Planeswalker1
Tezzeret1
Legends6
Historic34
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · locks the tableDestroy each creature that enters the battlefield under an opponent's controlLock
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock
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