MetaMox
COMMANDER · DECK

Steal & Wheel

Bracket 4 · Optimized
2020-11-16
DECK $
$583.85
MYTHIC
8
RARE
40
UNCOMMON
17
COMMON
35
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

3 cards

Creature

12 cards

Enchantment

12 cards

Artifact

17 cards

Sorcery

5 cards

Instant

17 cards

Land

10 cards
MONEY CARDS·59 CARDS·$454.52
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Planeswalker

3 cards

Creature

11 cards

Enchantment

11 cards

Artifact

11 cards

Sorcery

4 cards

Instant

12 cards

Land

7 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Narset's Reversal + Isochron Scepter: infinite extra turns
  • Narset, Parter of Veils + Teferi's Puzzle Box: locks the table
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
CEDH
Not cEDH
  • 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
00711921331345586+
COLOR
U: 80 pipsC: 145 pips
TYPES
Land34
Nonbasic10
Basic24
Island25
Rogue1
Shapeshifter1
Artifact19
Phyrexian2
Horror1
Shapeshifter1
Instant17
Creature13
Phyrexian4
Wizard4
Human3
Shapeshifter3
Praetor2
Rogue2
Horror1
Illusion1
Merfolk1
Spirit1
Vedalken1
Outlaws2
Party6
Enchantment12
Sorcery6
Planeswalker3
Jace2
Narset1
Legends10
Historic29
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Infinite card drawInfinite draw triggersWin the game
Infinite card drawInfinite draw triggersWin the game
Infinite card drawNear-infinite lifelossInfinite draw triggers
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Group
Color
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