MetaMox
COMMANDER · DECK
2021-09-11
Phenax, God of Deception
DECK $
$2,654.65
MYTHIC
20
RARE
53
UNCOMMON
19
COMMON
8
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card
NAMECOSTPRICE

Creature

28 cards

Enchantment

6 cards

Artifact

12 cards

Sorcery

12 cards

Instant

8 cards

Land

21 cards
MONEY CARDS·65 CARDS·$2,116.94
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Planeswalker

1 card
NAMECOSTPRICE

Creature

12 cards

Enchantment

6 cards

Artifact

12 cards

Sorcery

11 cards

Instant

6 cards

Land

17 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
0081262213445536+
COLOR
U: 63 pipsB: 20 pipsC: 110 pips
TYPES
Land32
Nonbasic19
Basic13
Island11
Swamp9
Adventure1
Town1
Creature29
Wall7
Human5
Crab3
Wizard3
God2
Horror2
Nightmare2
Adventure1
Advisor1
Cleric1
Dauthi1
Eldrazi1
Equipment1
Fish1
Homunculus1
Illusion1
Jellyfish1
Leviathan1
Plant1
Rogue1
Shapeshifter1
Soldier1
Spirit1
Turtle1
Zombie1
Outlaws1
Party5
Artifact15
Equipment2
Wall2
Jellyfish1
Sorcery14
Adventure2
Nightmare1
Town1
Enchantment8
Aura1
God1
Nightmare1
Instant8
Planeswalker1
Jace1
Legends13
Historic25
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
COMMANDER BRACKET
Bracket 4 · Optimized
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS12 COMBOS
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Infinite mill for target opponent
  • Near-infinite self-mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
  • Near-infinite self-mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Near-infinite mill
  • Near-infinite self-mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Near-infinite mill
  • Near-infinite self-mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for up to two target players
  • Near-infinite self-mill
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite lifeloss
  • Near-infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
  • Near-infinite mill
Group
Color
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