COMMANDER · DECK
Rith, the Awakener
Bracket 3 · Upgraded2017-02-02
ONLY 99 CARDSNO COMMANDER
DECK $
$432.34
MYTHIC
10
RARE
45
UNCOMMON
8
COMMON
37
MAIN99 CARDS
Creature
16 cardsEnchantment
24 cardsArtifact
14 cardsSorcery
8 cardsLand
7 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·45 CARDS·$332.29
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Creature
11 cardsEnchantment
19 cardsArtifact
10 cardsSorcery
4 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Hellkite Charger + Nature's Will: early arguably two-card combo, with no mana to spend
- Aggravated Assault + Nature's Will: early arguably two-card combo, with no mana to spend
- Savage Ventmaw + Aggravated Assault: early arguably two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Hellkite Charger + Nature's Will — Bracket 3, early arguably two-card combo, with no mana to spend
- Aggravated Assault + Nature's Will — Bracket 3, early arguably two-card combo, with no mana to spend
- Savage Ventmaw + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Hellkite Charger + Sword of Feast and Famine — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic4
Basic33
Mountain15
Forest9
Plains9
Enchantment25
God1
Creature16
Dragon5
Angel2
Cleric2
Elemental2
Elf2
Human2
Shaman2
God1
Incarnation1
Ogre1
Phyrexian1
Praetor1
Warrior1
Party3
Artifact14
Equipment1
Sorcery8
Legends6
Historic20
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite damageOpponents discard their handsInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control