MetaMox
COMMANDER · DECK

Skyshark

Bracket 3 · Upgraded
2020-10-07
DECK $
$202.93
MYTHIC
9
RARE
33
UNCOMMON
28
COMMON
30
COMMAND2 CARDS
MAIN98 CARDS

Planeswalker

2 cards

Creature

19 cards

Enchantment

9 cards

Artifact

11 cards

Sorcery

10 cards

Instant

10 cards

Land

29 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Glint-Horn Buccaneer + Curiosity: early arguably two-card combo, for four mana or less, pieces included
  • Brallin, Skyshark Rider + Curiosity: two-card combo, for six mana or less, pieces included
  • Glint-Horn Buccaneer + Ophidian Eye: arguably two-card combo, for six mana or less, pieces included
  • and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
CEDH
Not cEDH
  • 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
1061152203844576+
COLOR
W: 15 pipsU: 31 pipsR: 30 pipsC: 120 pips
TYPES
Land37
Nonbasic26
Basic11
Island6
Mountain5
Desert4
Plains4
Creature21
Human5
Wizard5
Bird2
Elemental2
Horror2
Sphinx2
Adventure1
Badger1
Dinosaur1
Dragon1
Dwarf1
Giant1
Goblin1
God1
Knight1
Minotaur1
Noble1
Phyrexian1
Pirate1
Scout1
Shaman1
Shark1
Soldier1
Trilobite1
Whale1
Zombie1
Outlaws1
Party5
Artifact12
Equipment2
Horror1
Phyrexian1
Sorcery11
Adventure1
Giant1
Instant10
Enchantment9
Aura2
Elemental1
Planeswalker2
Chandra1
Jaya1
Legends9
Historic21
LAND PROBABILITY
37 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.8%
TURN 537.9%
TURN 660.0%
TURN 776.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Infinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Group
Color
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