MetaMox
COMMANDER · DECK

Ishai Kraum Flying Matters Multiplayer

Bracket 4 · Optimized
2016-11-21
Numot, the Devastator
ONLY 98 CARDS
DECK $
$253.90
MYTHIC
9
RARE
50
UNCOMMON
20
COMMON
18
COMMAND1 CARD

Creature

1 card
MAIN97 CARDS

Planeswalker

1 card
NAMECOSTPRICE

Creature

30 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

11 cards

Sorcery

3 cards

Instant

8 cards

Land

25 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 1 mass land denial card — only Bracket 4 allows it
  • 2 game changers — Brackets 1 and 2 allow none
  • Kiki-Jiki, Mirror Breaker + Restoration Angel: two-card combo, for six mana or less, pieces included
  • Archetype of Imagination + Magus of the Moat: locks the table
  • Splinter Twin + Deceiver Exarch: late two-card combo, for eight mana or less, pieces included
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 4
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
NAMECOSTTYPEPRICE
CEDH
Not cEDH
  • 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
005112283124135116+
COLOR
W: 40 pipsU: 25.5 pipsR: 29.5 pipsC: 144 pips
TYPES
Land36
Nonbasic22
Basic14
Island8
Plains6
Mountain2
Creature31
Angel8
Dragon7
Spirit5
Elemental3
Human3
Sphinx3
Wizard3
Archon1
Avatar1
Bird1
Cat1
Cleric1
Drake1
Faerie1
Goblin1
Noble1
Phyrexian1
Shaman1
Warrior1
Party5
Artifact11
Equipment3
Enchantment10
Aura2
Human1
Wizard1
Instant8
Sorcery3
Planeswalker1
Ajani1
Legends11
Historic21
LAND PROBABILITY
36 LANDS · 97 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.5%
TURN 539.2%
TURN 661.5%
TURN 778.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Infinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Infinite colorless manaInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite recursion of creature cards with power 2 or less
Infinite creature tokens with hasteInfinite ETB
Infinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite recursion of creature cards with power 2 or less
Infinite creature tokens with hasteInfinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite combat damageInfinite combat phasesInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creatures you control
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite creature tokens with hasteInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 3 · locks the tableOpponents can't attackLock
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite creature tokens with hasteInfinite ETB
Infinite combat damageInfinite combat phasesInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creatures you control
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Group
Color
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