COMMANDER · DECK
Sarulf Annoy
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
14 cardsEnchantment
3 cardsArtifact
4 cardsSorcery
14 cardsInstant
28 cardsLand
2 cardsMAYBE18 CARDS
Creature
9 cardsArtifact
2 cardsSorcery
4 cardsInstant
2 cardsLand
1 cardMONEY CARDS·5 CARDS·$22.02
Sign in to save your threshold.
Creature
4 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Basic36
Forest18
Swamp18
Instant28
Creature15
Beast3
Elemental2
Adventure1
Bat1
Cat1
Centaur1
Demon1
Druid1
Golem1
Human1
Monkey1
Nightmare1
Shaman1
Spider1
Treefolk1
Troll1
Warlock1
Warrior1
Wolf1
Outlaws1
Party1
Sorcery15
Adventure1
Druid1
Treefolk1
Artifact5
Equipment1
Golem1
Enchantment3
Aura3
Legends2
Historic7
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
13 cards not in the pool
NOT IN THE POOL · 13
Comments · 0
No comments yet.