COMMANDER · DECK
Niv Mizzet The Headmaster Of Hogwarts
No bracket · Banned2014-09-03
ONLY 99 CARDSNO COMMANDERBANNED: 1 CARD
DECK $
$363.31
MYTHIC
6
RARE
24
UNCOMMON
21
COMMON
48
MAIN99 CARDS
Planeswalker
3 cardsCreature
24 cardsEnchantment
9 cardsArtifact
9 cardsSorcery
8 cardsInstant
10 cardsLand
8 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·26 CARDS·$271.19
Sign in to save your threshold.
Planeswalker
1 cardsCreature
8 cardsEnchantment
4 cardsArtifact
6 cardsSorcery
3 cardsInstant
3 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 4
COMBOS · 9
- Mind Over Matter + Niv-Mizzet, the Firemind — Bracket 4, early two-card combo, with no mana to spend
- Mind Over Matter + Arcanis the Omnipotent — Bracket 4, early two-card combo, with no mana to spend
- Archaeomancer + Crystal Shard + Time Warp — Bracket 4, infinite extra turns
- Niv-Mizzet, the Firemind + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Mind Over Matter + Azami, Lady of Scrolls — Bracket 3, early two-card combo, with no mana to spend
- Jace's Archivist + Mind Over Matter — Bracket 3, early arguably two-card combo, with no mana to spend
- Mind Over Matter + Quicksilver Dagger — Bracket 3, early arguably two-card combo, with no mana to spend
- Mind Over Matter + Archivist — Bracket 3, early two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic6
Basic30
Island20
Mountain10
Gate1
Creature24
Wizard22
Human15
Goblin2
Horror1
Merfolk1
Monk1
Moonfolk1
Phyrexian1
Vedalken1
Weird1
Zombie1
Party22
Enchantment11
Aura4
Monk1
Moonfolk1
Artifact10
Book1
Horror1
Phyrexian1
Instant10
Sorcery8
Planeswalker3
Chandra1
Ral1
Tamiyo1
Legends9
Historic18
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early two-card combo, with no mana to spendInfinite draw triggersInfinite lootingInfinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite self-discard triggersInfinite lootingNear-infinite card drawNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite damage
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early two-card combo, with no mana to spendInfinite self-discard triggersInfinite draw triggersInfinite looting
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite damage