MetaMox
COMMANDER · DECK
2021-07-07
Codie, Vociferous Codex
ONLY 99 CARDS
DECK $
$819.25
MYTHIC
4
RARE
105
UNCOMMON
26
COMMON
31
COMMAND1 CARD

Creature

1 card
MAIN98 CARDS

Creature

20 cards

Enchantment

10 cards

Artifact

10 cards

Sorcery

10 cards

Instant

11 cards

Land

30 cards
SIDEBOARD4 CARDS

Creature

1 card
NAMECOSTPRICE

Enchantment

2 cards

Sorcery

1 card
NAMECOSTPRICE
MAYBE65 CARDS

Creature

12 cards

Enchantment

22 cards

Artifact

9 cards

Sorcery

15 cards

Instant

5 cards

Land

2 cards
MONEY CARDS·87 CARDS·$632.66
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Creature

17 cards

Enchantment

17 cards

Artifact

12 cards

Sorcery

12 cards

Instant

11 cards

Land

18 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00711321831447526+
COLOR
W: 13 pipsU: 22 pipsB: 21 pipsR: 7 pipsG: 13 pipsC: 114 pips
TYPES
Land37
Nonbasic25
Basic12
Island10
Swamp9
Forest5
Plains5
Mountain4
Desert1
Creature21
Human4
Construct2
Eye2
Monk2
Rogue2
Ally1
Book1
Centaur1
Citizen1
Demon1
Druid1
Dryad1
Elf1
Faerie1
Goblin1
Golem1
Imp1
Minotaur1
Moogle1
Noble1
Nymph1
Phyrexian1
Robot1
Serpent1
Spirit1
Wizard1
Outlaws2
Party3
Artifact14
Construct2
Book1
Equipment1
Golem1
Robot1
Vehicle1
Enchantment11
Dryad1
Nymph1
Instant11
Sorcery10
Legends16
Historic26
LAND PROBABILITY
37 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.8%
TURN 537.9%
TURN 660.0%
TURN 776.7%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS21 COMBOS
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Draw the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game at the beginning of their next upkeep
Bracket 1
doesn’t raise the bracket
  • Each opponent with 20 or more life loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game at the beginning of their next upkeep
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game at the beginning of their next upkeep
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game at the beginning of their next upkeep
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game at the beginning of their next upkeep
Bracket 1
doesn’t raise the bracket
  • Draw the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game at the beginning of their next upkeep
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game at the beginning of their next upkeep
Group
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