COMMANDER · DECK
Enchantress
COMMAND1 CARD
Creature
1 cardMAIN101 CARDS
Creature
15 cardsEnchantment
42 cardsSorcery
7 cardsInstant
3 cardsLand
2 cardsSIDEBOARD13 CARDS
Creature
7 cardsEnchantment
4 cardsSorcery
1 cardInstant
1 cardMONEY CARDS·57 CARDS·$739.58
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Creature
18 cardsEnchantment
32 cardsSorcery
4 cardsInstant
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment49
Aura12
Dryad2
Nymph2
Centaur1
Elemental1
Human1
Spirit1
Land34
Basic34
Plains18
Forest16
Creature16
Human5
Druid4
Angel2
Dryad2
Nymph2
Archon1
Cat1
Centaur1
Elemental1
Satyr1
Soldier1
Spirit1
Warrior1
Party1
Sorcery7
Instant3
Legends2
Historic2
LAND PROBABILITY
34 LANDS · 101 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.5%
TURN 546.4%
TURN 669.1%
TURN 784.1%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 3
locks the table
- Permanently phase out all creatures and non-Aura enchantments on the battlefield
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
28 cards not in the pool
NOT IN THE POOL · 28
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