COMMANDER · DECK
Alena and Halana Scouts and Archers
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Creature
40 cardsEnchantment
2 cardsArtifact
4 cardsSorcery
5 cardsInstant
10 cardsLand
2 cardsMONEY CARDS·7 CARDS·$71.22
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Creature
2 cardsArtifact
2 cardsInstant
2 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature42
Scout23
Human19
Archer16
Elf15
Ranger5
Druid3
Dog2
Snake2
Jackal1
Merfolk1
Minotaur1
Vampire1
Land37
Basic37
Forest27
Mountain10
Instant10
Elf1
Artifact5
Equipment2
Snake1
Sorcery5
Enchantment3
Archer1
Aura1
Snake1
Legends5
Historic9
LAND PROBABILITY
37 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.8%
TURN 537.9%
TURN 660.0%
TURN 776.7%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Infinite card draw
- Infinite draw triggers
- Infinite lifegain
- Infinite lifegain triggers
- Infinite mana creatures you control can produce
- Infinite untap of creatures you control
- Infinite red mana
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
25 cards not in the pool
NOT IN THE POOL · 25
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