MetaMox
COMMANDER · DECK

Baron Helmut Zemo - Black Black Black Black No. 1

@gn4rwhals · 2026-05-30
Baron Helmut Zemo
DECK $
$1,755.26
MYTHIC
36
RARE
89
UNCOMMON
33
COMMON
46
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

1 card

Creature

31 cards
NAMECOSTPRICE

Enchantment

4 cards

Artifact

5 cards

Sorcery

13 cards

Instant

10 cards

Land

5 cards
SIDEBOARD11 CARDS
MAYBE95 CARDS

Planeswalker

1 card
NAMECOSTPRICE

Creature

37 cards
NAMECOSTPRICE

Enchantment

11 cards

Artifact

8 cards

Sorcery

20 cards

Instant

11 cards

Land

7 cards
MONEY CARDS·125 CARDS·$1,392.32
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Planeswalker

2 cards

Creature

44 cards
NAMECOSTPRICE

Enchantment

14 cards

Artifact

11 cards

Sorcery

24 cards

Instant

19 cards

Land

11 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
0081132938485186+
COLOR
B: 135.5 pipsC: 123 pips
TYPES
Land35
Nonbasic4
Basic31
Swamp31
Creature32
Demon9
Spirit4
Vampire4
Zombie4
Phyrexian3
Avatar2
Horror2
Minion2
Villain2
C'tan1
Cleric1
Dauthi1
Dragon1
Elder1
God1
Human1
Imp1
Nightmare1
Noble1
Praetor1
Rogue1
Thrull1
Warlock1
Outlaws2
Party2
Sorcery13
Instant12
Artifact6
Equipment1
Infinity1
Stone1
Villain1
Enchantment4
Aura2
Planeswalker1
Ral1
Legends13
Historic16
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS18 COMBOS
Bracket 4
early two-card combo, for four mana or less, pieces included
  • Infinite mill
  • Near-infinite self-mill
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite mill
  • Infinite self-mill
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Infinite lifegain
  • Infinite lifegain triggers
  • Infinite lifeloss
  • Infinite magecraft triggers
Bracket 1
doesn’t raise the bracket
  • Infinite lifeloss for target opponent
  • Near-infinite lifegain
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite draw triggers
  • Near-infinite lifegain
  • Near-infinite lifeloss
  • Near-infinite looting
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Infinite lifeloss for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss for all players
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss for all players
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Near-infinite draw triggers
  • Near-infinite lifegain
  • Near-infinite lifeloss
  • Near-infinite looting
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Near-infinite card draw for target opponent
  • Near-infinite draw triggers for target opponent
  • Near-infinite lifeloss for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
  • Near-infinite storm count
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
Bracket 1
doesn’t raise the bracket
  • Infinite lifeloss for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Infinite draw triggers
  • Near-infinite black mana
  • Near-infinite card draw
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
  • Near-infinite looting
  • Near-infinite self-discard triggers
Group
Color
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