COMMANDER · DECK
Jorn cedh
Bracket 4 · Optimized@Crusty Cantaloupe · 2025-03-12
DECK $
$5,946.19
MYTHIC
17
RARE
58
UNCOMMON
11
COMMON
14
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
23 cardsEnchantment
8 cardsArtifact
17 cardsSorcery
8 cardsInstant
13 cardsLand
26 cardsMONEY CARDS·81 CARDS·$4,752.38
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Planeswalker
1 cardsCreature
16 cardsEnchantment
7 cardsArtifact
14 cardsSorcery
6 cardsInstant
13 cardsLand
24 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 17 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
- Chain of Smog + Witherbloom Apprentice: early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 17 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Chain of Smog + Witherbloom Apprentice — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Jorn, God of Winter // Kaldring, the Rimestaff + Stasis — Bracket 3, locks the table
- Stasis + Unstoppable Plan — Bracket 3, locks the table
- Hullbreaker Horror + Mox Amber — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land30
Nonbasic24
Basic6
Forest7
Island7
Swamp7
Dryad1
Creature24
Elf5
Druid4
Human3
Spirit3
Bird2
God2
Merfolk2
Rogue2
Snake2
Wizard2
Archer1
Cleric1
Dryad1
Faerie1
Forest1
Horror1
Kraken1
Noble1
Orc1
Ouphe1
Shaman1
Zombie1
Outlaws2
Party5
Artifact19
God2
Instant13
Enchantment8
Sorcery8
Planeswalker1
Oko1
Legends12
Historic26
LAND PROBABILITY
29 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.3%
TURN 678.2%
TURN 790.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 3 · locks the tablePlayers skip their untap stepsLock
Bracket 3 · locks the tablePlayers skip their untap stepsUntap all snow permanents you control during each of your turnsLock
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite colored manaInfinite storm count
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 4 · early two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite magecraft triggers