COMMANDER · DECK
Selenia Combo
Bracket 4 · Optimized2016-11-24
DECK $
$207.51
MYTHIC
3
RARE
33
UNCOMMON
25
COMMON
38
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
14 cardsEnchantment
9 cardsArtifact
12 cardsSorcery
18 cardsInstant
12 cardsLand
13 cardsMONEY CARDS·30 CARDS·$146.60
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Creature
7 cardsEnchantment
4 cardsArtifact
4 cardsSorcery
6 cardsInstant
7 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- 1 game changer — Brackets 1 and 2 allow none
- Near-Death Experience + Wall of Blood: late two-card combo, for eight mana or less, pieces included
- Ad Nauseam + Phyrexian Unlife: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 2
- Near-Death Experience + Wall of Blood — Bracket 2, late two-card combo, for eight mana or less, pieces included
- Ad Nauseam + Phyrexian Unlife — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
47 cards not in the pool
NOT IN THE POOL · 47
CURVE
COLOR
TYPES
Land34
Nonbasic11
Basic23
Swamp13
Plains10
Sorcery18
Creature15
Angel3
Human3
Cleric2
Phyrexian2
Wizard2
Demon1
Giant1
Horror1
Insect1
Minion1
Rebel1
Spirit1
Thrull1
Vampire1
Wall1
Party4
Artifact14
Angel1
Insect1
Phyrexian1
Instant12
Enchantment9
Aura3
Legends1
Historic15
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target opponent loses the game
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite card draw
Infinite card draw
Bracket 2 · late two-card combo, for eight mana or less, pieces includedWin the game at the beginning of your next upkeep
Target player loses the game
Target player loses the game on each of your turns
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target opponent loses the game
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