COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
19 cardsEnchantment
11 cardsArtifact
14 cardsSorcery
8 cardsInstant
11 cardsLand
20 cardsMONEY CARDS·48 CARDS·$380.66
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Creature
8 cardsEnchantment
9 cardsArtifact
10 cardsSorcery
5 cardsInstant
8 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Heartless Hidetsugu + Wound Reflection: early two-card combo, with no mana to spend
- 1 game changer — Brackets 1 and 2 allow none
- Heartless Hidetsugu + Tainted Strike: early arguably two-card combo, for four mana or less
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Heartless Hidetsugu + Wound Reflection — Bracket 4, early two-card combo, with no mana to spend
- Heartless Hidetsugu + Tainted Strike — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic18
Basic18
Mountain11
Swamp11
Creature20
Goblin4
Human3
Shaman3
Warrior3
Horror2
Berserker1
Demon1
Devil1
Dinosaur1
Dragon1
Dwarf1
Elk1
Golem1
Hellion1
Insect1
Lizard1
Minotaur1
Noble1
Ogre1
Wizard1
Zombie1
Party4
Artifact16
Equipment2
Elk1
Golem1
Enchantment11
Instant11
Sorcery8
Legends8
Historic24
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the game
Near-infinite damage to all players
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all playersNear-infinite lifeloss