COMMANDER · DECK
Inniaz, the Gale Force
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
24 cardsEnchantment
11 cardsArtifact
9 cardsSorcery
4 cardsInstant
16 cardsLand
16 cardsMAYBE24 CARDS
Creature
10 cardsEnchantment
4 cardsArtifact
1 cardInstant
9 cardsMONEY CARDS·47 CARDS·$318.50
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Creature
13 cardsEnchantment
8 cardsArtifact
6 cardsSorcery
2 cardsInstant
14 cardsLand
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic14
Basic21
Plains14
Island13
Creature25
Wizard8
Bird7
Angel4
Human3
Drake2
Soldier2
Spirit2
Astartes1
Cleric1
Djinn1
Elemental1
Faerie1
Insect1
Knight1
Scout1
Thopter1
Vampire1
Warrior1
Party10
Instant16
Enchantment12
Artifact11
Equipment2
Insect1
Thopter1
Sorcery4
Legends6
Historic16
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 3
locks the table
- Opponents can't attack
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 36 cards not in the pool
BANNED · 1
NOT IN THE POOL · 36
Comments · 0
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