COMMANDER · DECK
Anzrag Fight Forever
Bracket 3 · Upgraded@ViceCream · 2025-03-01
DECK $
$427.14
MYTHIC
12
RARE
37
UNCOMMON
24
COMMON
27
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
27 cardsEnchantment
7 cardsArtifact
8 cardsSorcery
9 cardsInstant
10 cardsLand
22 cardsMONEY CARDS·47 CARDS·$326.67
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Creature
18 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
3 cardsInstant
6 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Aggravated Assault + Bear Umbra: early arguably two-card combo, with no mana to spend
- Savage Ventmaw + Aggravated Assault: early arguably two-card combo, with no mana to spend
- Aggravated Assault + Selvala, Heart of the Wilds: early arguably two-card combo, for four mana or less
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Aggravated Assault + Bear Umbra — Bracket 3, early arguably two-card combo, with no mana to spend
- Savage Ventmaw + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Aggravated Assault + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
- Anzrag, the Quake-Mole — Bracket 2, late two-card combo, for eight mana or less
- Anzrag, the Quake-Mole + Anara, Wolvid Familiar — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land38
Nonbasic20
Basic18
Forest12
Mountain12
Creature28
Elf4
Human4
Warrior4
Druid3
God3
Elemental2
Scout2
Snake2
Barbarian1
Bear1
Beast1
Bird1
Boar1
Citizen1
Dinosaur1
Dragon1
Elder1
Goblin1
Halfling1
Horror1
Incarnation1
Lizard1
Mercenary1
Minotaur1
Mole1
Orc1
Phyrexian1
Pirate1
Plant1
Shaman1
Soldier1
Squirrel1
Tiefling1
Wolf1
Outlaws2
Party4
Instant10
Sorcery10
Artifact8
Equipment4
Enchantment8
Aura2
God1
Legends18
Historic24
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 2 · late two-card combo, for eight mana or lessInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
ADDITIONAL REQUIREMENTS
Card Preventing Combat Damage Dealt To/By a Creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce