MetaMox
COMMANDER · DECK
@PixelDoor · 2022-07-17
DECK $
$185.24
MYTHIC
1
RARE
30
UNCOMMON
26
COMMON
43
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

2 cards

Creature

17 cards

Enchantment

14 cards

Artifact

5 cards

Sorcery

2 cards

Instant

24 cards

Land

8 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
10111252183341556+
COLOR
W: 33.5 pipsU: 34.5 pipsC: 97 pips
TYPES
Land35
Nonbasic6
Basic29
Island16
Plains13
Instant24
Creature18
Human6
Spirit5
Cleric4
Soldier4
Wizard2
Bird1
Cat1
Elephant1
Faerie1
Giant1
Hippogriff1
Pegasus1
Rogue1
Outlaws1
Party7
Enchantment16
Aura2
Spirit2
Artifact6
Cleric1
Human1
Planeswalker2
Dovin1
Narset1
Sorcery2
Legends5
Historic11
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS9 COMBOS
Bracket 3
locks the table
  • Opponents can only cast the remaining spells in their hand
  • Lock
Bracket 3
locks the table
  • All spells opponents cast using Omen Machine are countered
  • Players can't draw cards
  • Lock
Bracket 3
locks the table
  • Opponents can't cast spells
  • Lock
Bracket 3
locks the table
  • Counter all spells opponents cast that are created by Knowledge Pool
  • Exile all spells players cast from their hands
  • Lock
Bracket 3
locks the table
  • Exile all noncreature spells players cast from their hand
  • Players can only cast one noncreature spell per turn
  • Lock
Bracket 3
locks the table
  • Exile all spells players cast from their hand
  • Players can only cast one spell per turn
  • Lock
Bracket 3
locks the table
  • Exile all spells players cast from their hand
  • Players can only cast one spell per turn
  • Lock
Bracket 3
locks the table
  • Exile all spells players cast from their hand
  • Players can only cast one spell per turn
  • Lock
Bracket 1
doesn’t raise the bracket
  • Win the game
Group
Color
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